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NPCs & AI
Welcome to the world of living, breathing NPCs and smart AI! Whether you’re coding a loyal sidekick, designing a creature horde, or mapping out patrol routes for your guards, this section has everything you need to bring your maps to life. Start with our sidekick tutorial for a hands-on intro, then master your AI’s movement with navigation mesh and AI patrol path nodes. Finally, populate your world with dynamic foes using the creature spawner devices and watch your gameplay take off.
360 pages
17 subcategories
Pick a subcategory in NPCs & AI, or browse all 360 pages.
NPCs & AI
126- Modded AI Patrol Path
- Guards Following Player Using Leash
- Guard Picking Up And Carrying Props
Devices
108- AI Navigation Modification Devices
- AI Patrol Path Node Devices
- Creature Manager Devices
Functions
57- Play Reaction Function
- Get Mood Function
- Play Reaction Function
Structs & Enums
19- AI Action Error Type Enumeration
- Guard Alert Level Enum
- Navigation Result Enumeration
Reference
11- Despawn Wildlife Agent
- Destroy Wildlife Spawner
- Disable Wildlife Spawner
Classes & Interfaces
6- Equipped Sidekick Component Class
- Guard Awareness Component
- Npc Target Info Class
Weapons
6- Spire Guardian Primal Assault Rifle Class
- Vanguard Burst Rifle Class
- Vanguard Burst Rifle Epic Class
Items & Inventory
5- Item Guardian Shield Class
- Spire Guardians Primal Assault Rifle Class
- Wildguard Reliks Cloak And Gauntlets Class
Spawning
5- Guard Alert System
- Spawn Guard With Instigator
- Spawn Guard
Tutorials
5- Creature Rush Game Design
- Design a Creature Rush Game
- TMNT Enemy Encounters and Obstacles
Animation
3- Trigger Custom Emotes on NPCs
- NPC Spawner Animations in UEFN
- Fort NPC Play Animation Component
Modules & Structure
3- AI Module
- AI Module
- BattleRoyale Module
Audio
2- AI Music Manager
- AI Voiceline Manager
Events
1- On Begin Function
Publishing & Islands
1- Project Navigation Menu in Creator Portal
Templates
1- Walker NPC Template Overview
UI & HUD
1- Controlling NPCs with UI in UEFN